Video Game Development
Undead Delivery
In May of 2022, my friend and I spent 10 days making a game for the GameDev.TV game jam. Over the course of those 10 days I worked about 45 hours on the game. Out of 950 submissions, our game was voted 37th overall.
The parts of the game I worked on were;
• game design
• user interface design
• fine-tuning the gameplay experience
• level design
• creating the itch.io page for the game
The theme of the game jam was "Death is only the beginning." Using this theme, my friend and I decided to make a game where the player plays as a driver delivering brains to the local zombie residents after a zombie outbreak.
• game design
• user interface design
• fine-tuning the gameplay experience
• level design
• creating the itch.io page for the game
The theme of the game jam was "Death is only the beginning." Using this theme, my friend and I decided to make a game where the player plays as a driver delivering brains to the local zombie residents after a zombie outbreak.
We made the game an "endless runner" — meaning the road and adjacent houses are created dynamically. We made a system which spawns cars that the player has to avoid. The pattern for the cars repeat endlessly, allowing the player to continue as long as their car doesn't take too much damage.
A couple of streamers played the game and other game jam participants played it as well. We received a lot of positive feedback on it and one of the streamers excitedly stated that he was immersed. It was a great learning experience and very rewarding to have about a dozen people play it and enjoy the game.
A couple of streamers played the game and other game jam participants played it as well. We received a lot of positive feedback on it and one of the streamers excitedly stated that he was immersed. It was a great learning experience and very rewarding to have about a dozen people play it and enjoy the game.
Gameplay Demo for Undead Delivery
Main Menu Demo for Undead Delivery
Tutorial Screen Demo for Undead Delivery
Grid Pattern
I challenged myself to make a game in a month.
After making an iOS game prototype in a week with Swift and SwiftUI, I gave myself a deadline of 3 weeks to finish it as a full-fledged game.
Some aspects of building the game include;
• Programming game functionality
• Designing a custom UI with an 80's Synthwave vibe
• Adding a unique musical tone to each grid square
• Designing & implementing a home screen with animations
• Creating a logo
• Including a game over animation
• Programming game functionality
• Designing a custom UI with an 80's Synthwave vibe
• Adding a unique musical tone to each grid square
• Designing & implementing a home screen with animations
• Creating a logo
• Including a game over animation
My main goal in this project besides making a game was to work on scope creep, which has always been a struggle of mine. Even though there were a ton things I wanted to add to the game during the month I worked on it, I kept telling myself "no" so I could get it done on time.
Grid Pattern Demo
Rusty's Marble Run
This game is the first one I've completed in a GameDev.TV tutorial series. The player controls the tilt of the maze to get the ball to the end. Making this game is exciting for me because it is the first 3D game that I've finished. I made it in the Unreal game engine and I did the programming using Unreal's Blueprint system.
Rusty's Marble Run Demo
Rusty's Crystal Cavern
This is the second game in a GameDev.TV tutorial series. This time the player controls the ball and tries to get to the end of a cavern while collecting items. I'm currently working through this tutorial. It's also made in the Unreal game engine using Unreal's Blueprint system for the coding side of things.
Rusty's Crystal Cavern Work-in-Progress Demo